Dev Diary
Raw thoughts, technical deep-dives, and the messy reality of my hyperfixation projects. No polish, just progress.
Not really a dev thing, but I'm wanting to try and like people's posts less on social media and instead reply to them and engage with people rather than dropping a passing like.
To me it feels like these "Reactions" have tricked us into thinking we're socialising when doing the bare minimum. If I am to stop myself from just clicking a button, I'm hoping I'll find myself actually replying and engaging with people more.
The "Like" feels like junk food socialisation, no actual connection but the illusion that it's happening. Especially on services like Mastodon where it doesn't even serve as an algorithm boost.
I feel like a social media that does away with likes and maybe all follow/follower numbers all together would be beneficial to the user, even if a tough sell.
Do we connect better when there is no "Number go up" gamification of our social lives? I feel like we just might.
All in on Up Lifting Android this week! I've been heads-down bringing it up to feature parity with the iOS version. It's been a refreshing change of pace switching dev tools, and having a physical Google Pixel to test on has been a game-changer. Simulators are great, but they really don't capture the true feel of using the app in your hand.
I promised myself "bug fixes only" for the iOS version while Android is in development, but I may have accidentally implemented a whole new Live Activity feature and pushed it to the App Store... but that's it. Focus is officially back on Android!
Finally decided to add a dedicated spot for my ramblings. Building hyperfixation.dev has been a blast, but I needed a place to document the "why" behind the features.